Engineering

Design, build, and deeply modify systems.

Engineering is the deep-systems brain -- the skill of understanding WHY a reactor works, not just how to turn it on. It covers design of new ship components, heavy modification of existing systems, structural analysis of hulls and Stations, reverse-engineering alien tech, and the kind of blue- sketch thinking that turns scrapyard parts into functioning hardware. In the verse, Engineers are the quiet aristocracy of any crew: the Families recruit them aggressively, the Legion needs them desperately, and a Rim crew without one is one bad jump from drifting. Field repairs use Repair; Engineering is for the workshop and the drawing board.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityINT
Trained Onlytrue
Untrained UseCannot design, build, or modify systems. Use Repair for field-fix tasks.
Key AbilityINT

Notes

Special: Combined with 5+ ranks in Pilot, allows an emergency in-flight hull repair (DC 20, full-round, 1d10 HP, once per encounter).

Special: Combined with 5+ ranks in Pilot, allows an emergency in-flight hull repair (DC 20, full-round, 1d10 HP, once per encounter).

Untrained: Cannot design, build, or deeply modify complex systems. Use Repair for field-fix tasks. May assist an Engineer as a helper (aid another).

Descriptors

dc: 10

FieldValue
dc10
taskIdentify a familiar system component

dc: 15

FieldValue
dc15
taskModify an existing system within spec

dc: 20

FieldValue
dc20
taskDesign a custom component for a known system

dc: 25

FieldValue
dc25
taskReverse-engineer an unfamiliar alien device

dc: 28

FieldValue
dc28
taskDiagnose a deep structural fault in a capital ship

dc: 30

FieldValue
dc30
taskDesign a novel system from first principles

Synergy

bonus: 2

FieldValue
bonus2
fromRepair
threshold5

bonus: 2

FieldValue
bonus2
fromMechanics
threshold5

bonus: 2

FieldValue
bonus2
fromPilot
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillRepair

bonus: 2

FieldValue
bonus2
ranks5
skillMechanics

bonus: 2

FieldValue
bonus2
ranks5
skillPilot

Uses

application: Identify a familiar system component

FieldValue
applicationIdentify a familiar system component
dc10
failureMisidentify; may attempt again with research.
successComponent identified; function and specs known.

application: Modify an existing system within spec

FieldValue
applicationModify an existing system within spec
dc15
failureModification fails; system undamaged, time wasted.
successModification works as intended.

application: Design a custom component for a known system

FieldValue
applicationDesign a custom component for a known system
dc20
failureDesign flawed; component will not function as intended.
successComponent designed; fabrication may begin.

application: Reverse-engineer an unfamiliar alien device

FieldValue
applicationReverse-engineer an unfamiliar alien device
dc25
failureDevice function unclear; risk of triggering it (GM discretion).
successDevice function understood; may attempt replication.

application: Diagnose a deep structural fault in a capital ship

FieldValue
applicationDiagnose a deep structural fault in a capital ship
dc28
failureFault misdiagnosed; repair attempt may worsen damage.
successFault located; repair plan established.

application: Design a novel system from first principles

FieldValue
applicationDesign a novel system from first principles
dc30
failureDesign fundamentally flawed; start over.
successWorking prototype designed; requires materials and time.