Astrogation is the art of threading the needle between stars. Every FTL
jump is a calculated gamble: mass shadows, Fold eddies, patrol routes, and
corrupted nav-data all conspire to scatter a ship across the void. A skilled
astrogator reads gravity charts like a sailor reads currents, plots fuel-
efficient corridors through contested space, and knows when the nav-buoy
data is three days stale. In the Confederation, astrogators hold officer
rank -- a misjump can cost a corporation a ship and its cargo. On the Rim,
a good nav-man splits the profit share with the captain.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
INT
Trained Only
true
Untrained Use
Cannot plot FTL jumps. May follow existing charts or known routes only.
Key Ability
INT
Notes
Special: A failed Astrogation check by 5+ may indicate a misjumped arrival,
detected only by a second Astrogation or Pilot check (DC 20) upon exit.
Catastrophic failures may trigger a Fold encounter (GM discretion).
Special: A failed Astrogation check by 5+ may indicate a misjumped arrival,
detected only by a second Astrogation or Pilot check (DC 20) upon exit.
Catastrophic failures may trigger a Fold encounter (GM discretion).
Untrained: Cannot plot FTL jumps. May follow existing charts or known routes only
under direct supervision. No hazard avoidance or route optimisation.
Descriptors
dc: 10
Field
Value
dc
10
task
Plot a charted, well-travelled route
dc: 15
Field
Value
dc
15
task
Plot a known route with minor hazards
dc: 20
Field
Value
dc
20
task
Calculate a course around a patrol cordon
dc: 22
Field
Value
dc
22
task
Recover from corrupted nav-data mid-transit
dc: 25
Field
Value
dc
25
task
Plot an uncharted or Fold-touched route
dc: 30
Field
Value
dc
30
task
Navigate a ship through a live Fold storm
Synergy
bonus: 2
Field
Value
bonus
2
from
Engineering
threshold
5
bonus: 2
Field
Value
bonus
2
from
Computers/Slicing
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Engineering
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Computers/Slicing
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Pilot
Uses
application: Plot a charted, well-travelled route
Field
Value
application
Plot a charted, well-travelled route
dc
10
failure
Minor miscalculation; arrive 1d4 hours off-schedule.
success
Standard transit, arrive on schedule.
application: Plot a known route with minor hazards
Field
Value
application
Plot a known route with minor hazards
dc
15
failure
Near-miss with a mass shadow; ship shudders, crew takes 1d4 non-lethal.
success
Clean jump, hazards avoided.
application: Calculate a course around a patrol cordon
Field
Value
application
Calculate a course around a patrol cordon
dc
20
failure
Detected by patrol -- intercept or comm challenge.
success
Undetected transit through contested space.
application: Recover from corrupted nav-data mid-transit
Field
Value
application
Recover from corrupted nav-data mid-transit
dc
22
failure
Misjump by 1d6 hours or 1 system off-target.
success
Recalculate on the fly, arrive safely.
application: Plot an uncharted or Fold-touched route
Field
Value
application
Plot an uncharted or Fold-touched route
dc
25
failure
Misjump -- arrive at wrong location, possible Fold encounter.
success
Arrive at destination; may chart a new route for future use.
application: Navigate a ship through a live Fold storm
Field
Value
application
Navigate a ship through a live Fold storm
dc
30
failure
Catastrophic misjump -- Fold encounter, hull damage, or lost.