Great Cleave
Extra attack when you drop a foe (as Cleave); no limit per round.
The character can chain kills through a formation. As with the Cleave feat, when the character reduces an adjacent foe to 0 HP or below, the character may immediately make one additional melee attack against another adjacent foe. Unlike standard Cleave, there is no limit to the number of extra attacks per round -- each kill can trigger another, so long as valid adjacent targets exist.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | free |
| Combat Action / Duration | instantaneous |
| Combat Action / Frequency | at-will |
| Combat Action / Uses Per Day | |
| Category | combat |
| Runtime / Classification | passive-conditional |
| Runtime / Duration | |
| Runtime / Effect Kind | extra_attack |
| Runtime / Magnitude | 1 |
| Runtime / Trigger | when reducing an opponent to 0 HP or below with a melee attack; no per-round limit |
| Runtime / Uses |
Notes
Combat Action / Effect Script Id: Great Cleave
Special: Each extra attack must target a different foe than the one just dropped. The character must have remaining movement or reach to threaten the new target. Great Cleave uses the character's full BAB for each extra attack. The character may stop the chain at any point.
Benefit
condition: when reducing an adjacent foe to 0 HP or below: immediate extra melee attack on another adjacent foe, no per-round limit
| Field | Value |
|---|---|
condition | when reducing an adjacent foe to 0 HP or below: immediate extra melee attack on another adjacent foe, no per-round limit |
modifier | 0 |
target | cleave-extra-attack |
Prerequisites
type: feat
value: Cleave
type: ability
| Field | Value |
|---|---|
value | STR 13 |
type: character-level
| Field | Value |
|---|---|
value | 6 |
Runtime / Triggers
action: extra-attack
| Field | Value |
|---|---|
action | extra-attack |
attackBonusSource | triggering-BAB |
event | melee-kill |
range | reach |
targetPolicy | different-opponent-in-reach |