Great Cleave

Extra attack when you drop a foe (as Cleave); no limit per round.

The character can chain kills through a formation. As with the Cleave feat, when the character reduces an adjacent foe to 0 HP or below, the character may immediately make one additional melee attack against another adjacent foe. Unlike standard Cleave, there is no limit to the number of extra attacks per round -- each kill can trigger another, so long as valid adjacent targets exist.

Rules Reference

FieldValue
Combat Action / Action Typefree
Combat Action / Durationinstantaneous
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindextra_attack
Runtime / Magnitude1
Runtime / Triggerwhen reducing an opponent to 0 HP or below with a melee attack; no per-round limit
Runtime / Uses

Notes

Combat Action / Effect Script Id: Great Cleave

Special: Each extra attack must target a different foe than the one just dropped. The character must have remaining movement or reach to threaten the new target. Great Cleave uses the character's full BAB for each extra attack. The character may stop the chain at any point.

Benefit

condition: when reducing an adjacent foe to 0 HP or below: immediate extra melee attack on another adjacent foe, no per-round limit

FieldValue
conditionwhen reducing an adjacent foe to 0 HP or below: immediate extra melee attack on another adjacent foe, no per-round limit
modifier0
targetcleave-extra-attack

Prerequisites

type: feat

value: Cleave

type: ability

FieldValue
valueSTR 13

type: character-level

FieldValue
value6

Runtime / Triggers

action: extra-attack

FieldValue
actionextra-attack
attackBonusSourcetriggering-BAB
eventmelee-kill
rangereach
targetPolicydifferent-opponent-in-reach