Cleave
Gain one extra melee attack when you drop an opponent to 0 HP.
When the character reduces an opponent to 0 hit points or below with a melee attack, the character may immediately make one additional melee attack against another opponent within reach. This extra attack uses the same base attack bonus as the triggering attack. The character may only gain one extra attack per round from this feat, regardless of how many opponents are dropped.
Rules Reference
| Field | Value |
|---|---|
| Combat Action | |
| Category | combat |
| Runtime / Classification | passive-conditional |
| Runtime / Duration | |
| Runtime / Effect Kind | extra_attack |
| Runtime / Magnitude | 1 |
| Runtime / Trigger | when reducing an opponent to 0 HP or below with a melee attack; must t |
| Runtime / Uses |
Notes
Special: Only one extra attack per round from Cleave, regardless of how many opponents are dropped. The extra attack uses the same BAB as the triggering attack.
Benefit
condition: when reducing an opponent to 0 HP or below with a melee attack; must target another opponent within reach
| Field | Value |
|---|---|
condition | when reducing an opponent to 0 HP or below with a melee attack; must target another opponent within reach |
modifier | 1 |
target | extra-attack |
Prerequisites
type: feat
value: Power Attack
type: ability
| Field | Value |
|---|---|
value | STR 13 |
Runtime / Triggers
action: extra-attack
| Field | Value |
|---|---|
action | extra-attack |
attackBonusSource | triggering-BAB |
event | melee-kill |
maxPerRound | 1 |
range | reach |
targetPolicy | different-opponent-in-reach |