Optical Camouflage
+4 Stealth when Stationary; become invisible for 3 rounds once per encounter.
The character has installed subdermal optical camouflage mesh. The character gains +4 to Stealth checks when Stationary (not moving). Once per encounter, the character may activate full optical camouflage, becoming invisible for 3 rounds. Attacking or taking aggressive action ends the invisibility immediately.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | free |
| Combat Action / Duration | 3 rounds |
| Combat Action / Frequency | once-per-encounter |
| Combat Action / Uses Per Day | |
| Category | augmentation |
| Runtime / Classification | active-encounter |
| Runtime / Duration | 3 rounds |
| Runtime / Effect Kind | other |
| Runtime / Magnitude | 4 |
| Runtime / Trigger | |
| Runtime / Uses | once-per-encounter |
Notes
Combat Action / Effect Script Id: Optical Camouflage
Special: Requires optical camouflage augmentation (must be installed). The +4 Stealth bonus applies only when the character is not moving (standing, crouching, or prone). The invisibility is optical only -- thermal, seismic, and psionic detection still function. Attacking, casting a power, or taking any aggressive action ends the invisibility immediately.
Benefit
condition: +4 to Stealth checks when stationary
| Field | Value |
|---|---|
condition | +4 to Stealth checks when stationary |
modifier | 4 |
target | stealth-stationary |
condition: once per encounter: become invisible for 3 rounds (ends on attack/aggressive action)
| Field | Value |
|---|---|
condition | once per encounter: become invisible for 3 rounds (ends on attack/aggressive action) |
modifier | 0 |
target | optical-camouflage-invisibility |
Prerequisites
type: feat
value: Cybernetic Adaptation
type: ability
| Field | Value |
|---|---|
value | DEX 15 |
type: character-level
| Field | Value |
|---|---|
value | 6 |