Optical Camouflage

+4 Stealth when Stationary; become invisible for 3 rounds once per encounter.

The character has installed subdermal optical camouflage mesh. The character gains +4 to Stealth checks when Stationary (not moving). Once per encounter, the character may activate full optical camouflage, becoming invisible for 3 rounds. Attacking or taking aggressive action ends the invisibility immediately.

Rules Reference

FieldValue
Combat Action / Action Typefree
Combat Action / Duration3 rounds
Combat Action / Frequencyonce-per-encounter
Combat Action / Uses Per Day
Categoryaugmentation
Runtime / Classificationactive-encounter
Runtime / Duration3 rounds
Runtime / Effect Kindother
Runtime / Magnitude4
Runtime / Trigger
Runtime / Usesonce-per-encounter

Notes

Combat Action / Effect Script Id: Optical Camouflage

Special: Requires optical camouflage augmentation (must be installed). The +4 Stealth bonus applies only when the character is not moving (standing, crouching, or prone). The invisibility is optical only -- thermal, seismic, and psionic detection still function. Attacking, casting a power, or taking any aggressive action ends the invisibility immediately.

Benefit

condition: +4 to Stealth checks when stationary

FieldValue
condition+4 to Stealth checks when stationary
modifier4
targetstealth-stationary

condition: once per encounter: become invisible for 3 rounds (ends on attack/aggressive action)

FieldValue
conditiononce per encounter: become invisible for 3 rounds (ends on attack/aggressive action)
modifier0
targetoptical-camouflage-invisibility

Prerequisites

type: feat

value: Cybernetic Adaptation

type: ability

FieldValue
valueDEX 15

type: character-level

FieldValue
value6