Install up to 4 augments beyond capacity; reduce strain by 1 per strain tick.
The character has pushed their body beyond normal
augmentation limits. The character may install up to 4
augmentations beyond their normal augmentation capacity.
For each augment installed over capacity, the character
gains 1 strain point (persistent). The character's strain
decay rate increases by 1 point per day (so a 4-overchrome
build loses 5 strain points per day instead of 4, returning
to baseline in 1 day instead of staying elevated). This feat
represents deliberate over-augmentation with managed
consequences.
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Strain imposes penalties starting at 5 points (typically -1 to physical/mental checks). The character starts with 0 strain and gains 1 per over-capacity augment. If strain reaches 5+, penalties apply as per the augmentation system. Chrome Mantle's +4 strain tolerance does NOT stack with Overchrome's natural 1 strain per over-augment (they are separate mechanics). This feat is the path for full-chrome character builds. Over-augmentation still requires installation surgery and capacity checks; this feat merely allows exceeding the soft cap.
Benefit
condition: install up to 4 augments beyond normal capacity
Field
Value
condition
install up to 4 augments beyond normal capacity
modifier
4
target
over-capacity-install
condition: +1 strain decay per day (faster recovery from strain)
Field
Value
condition
+1 strain decay per day (faster recovery from strain)
modifier
1
target
strain-decay-bonus
condition: 1 strain point per augment installed over capacity
Field
Value
condition
1 strain point per augment installed over capacity