Ricochet Shot

Bounce a shot off a hard surface to hit a target behind cover; -2 attack.

The character can ricochet projectiles off hard surfaces to strike targets behind cover. The character may make a ranged attack at -2 that bounces off one hard, non-absorbing surface (metal, stone, hull plating) to strike a target that has cover or total cover from the character's direct line of sight. The target must be within one range increment of the bounce point.

Rules Reference

FieldValue
Combat Action / Action Typestandard
Combat Action / Durationinstantaneous
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindextra_attack
Runtime / Magnitude-2
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Ricochet Shot

Special: The bounce surface must be hard and non-absorbing (not water, sand, or soft material). The attack cannot bypass total cover if the target has no possible angle of reflection. The character must be able to see or have precise knowledge of the target's location. Energy weapons cannot ricochet unless they are specifically designed for it.

Benefit

condition: ranged attack bouncing off one hard surface to hit target behind cover

FieldValue
conditionranged attack bouncing off one hard surface to hit target behind cover
modifier-2
targetricochet-attack

Prerequisites

type: feat

value: Far Shot

type: ability

FieldValue
valueDEX 15

type: character-level

FieldValue
value6