Sooth Song

Gene-psion empathic calm (2 Talent Pool): Will save (DC 10 + lvl + CHA) or break off combat 1d4 rounds.

The character's empathic touch extends to pacifying hostile minds. As a standard action and 2 Talent Pool points, the character may attempt to calm one hostile creature within 30 ft. The target makes a Will save (DC 10 + character level + CHA modifier). On a failed save, the target breaks off combat for 1d4 rounds, retreating or standing down (GM's choice, based on situation). The target will not take hostile action during this time but is not charmed or controlled. On a successful save, the target is immune to this character's Sooth Song for 24 hours.

Rules Reference

FieldValue
Combat Action / Action Typestandard
Combat Action / Duration1d4 rounds
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorypsionic
Runtime / Classificationactive-encounter
Runtime / Duration1d4 rounds
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Sooth Song

Special: Requires Psionic Gene trait. The 2 Talent Pool cost is reduced to 1 if the character has Gene Amplification (which already reduces cost by 1 minimum). Mindless creatures, Fold entities, and creatures in active rage or berserk states are immune. The effect does not prevent the target from defending itself if attacked -- it only stops offensive action. This feat is a gene-psion ability and does not grant Fold Threshold or accumulate Fold Points.

Benefit

condition: 2 Talent Pool: Will save (DC 10 + level + CHA mod) or break off combat 1d4 rounds

FieldValue
condition2 Talent Pool: Will save (DC 10 + level + CHA mod) or break off combat 1d4 rounds
modifier0
targetsooth-song-calm

Prerequisites

type: feat

value: Gene Amplification

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value3