Ship Weapon

Player reference for weapons mounted on spacecraft. 34 entries.

PageSummary
Argus CB-9 Continuous Beam BatteryThe Argus coherent-beam batters at close-to-medium range with a grinding, rhythmic hum that builds through the second round of firing.
Asset Realisation VX-7 Particle LanceHurls ionized matter downrange at medium-optimal; the lance vents killer heat through the hull's backbone every two shots.
Clan Warden Heavy RailgunA kinetic sledgehammer built by Warden Clans for the Rim hard-press.
Confederation Boarding Pod LauncherSteel tube crammed with Marines that screams down the docking vector.
Confederation Breaching RamMounted gun that is also a boarding action, punching through shields and armor clean.
Confederation Hammerhead TorpedoFollows maneuvering targets across the void on active guidance.
Confederation K-7 Point DefenseLight counter-system that eats missile and fighter armor like it isn't there.
Confederation M-9 Plasma LanceStreams superheated gas into the void with a sharp crackle at release.
Confederation T-8 Heavy Anti-Ship TorpedoMoves slow enough for point-defense to intercept, but packs 6d10 if it punches through.
Confederation Torpedo BayFires shaped ordinance that you designate before launch.
Core Dynasty PH-11 Heavy Plasma CannonCore Dynasty standard on their best ships; a heavy turret that boils atmosphere.
Core Siege Plasma CannonIndustrial combines run this gun hot on their convoy escorts.
Day One Fold Scrambler FieldDay One relic that knots fold-space into a screaming tangle for 1d4 rounds.
Family EMP Warhead LauncherPatrician house work: cheap electromagnetic pulse in a light package.
Family Plasma ProjectorEnergy turret from the Family Houses that burns in coherent pulses.
Foldtech Resonance LanceHarpoons through the universe on a fold-echo, ignoring shields and armor outright.
Hauler Coil DriverCheap, reliable Rim gun that ignores a point of armor on every hit.
Helix CW-2 Chemical Warfare TorpedoBlack-ops bioweapon torpedo that ignores shields entirely - bypasses them like they aren't there.
Legion Aurora Particle LanceCapital-scale energy weapon for Legion carrier task-forces.
Legion Boarding TubeHistorical Legion assault component referenced for future boarding doctrine.
Legion Electronic Warfare SuiteElectronic-warfare turret that jams at the speed of signal.
Legion Heavy Autocannon BatteryThundering turret gun from Legion Iron Fleet that chews through target shielding.
Legion Mk IV Medium Mass DriverLegion standard-issue kinetic rail that bites hard at medium.
Legion Pulse LaserStandard Legion corvette gun pumping coherent-light pulses from a medium mount.
Meridian LP-6 Pulse Laser BatteryCivilian-military crossover from Meridian's hybrid yards.
Rim Bouncer Flak ArrayBouncer Gangs anti-ordnance turret that makes a second attack at -4 if the first lands - chaining hits into formations.
Rim Grappling HarpoonFires a mag-grapple across the void with a sharp metallic SHRIEK.
Rim Mine LayerSpreads 1d4 contact-detonating mines in the current band, no warning.
Rim Sniper Missile PodFires a three-round salvo on single attack roll; all three hit if the attack lands, spread across targets.
Rim Spinal RailgunSpinal-mount sledgehammer built by the Consortium.
Rim Swarm Missile PodTurret that vomits 1d4+1 missiles downrange; each resolves separately so point-defense picks them off one by one.
Surikov KR-12 Capital Railgun BatterySurikov capital-class kinetic spear.
Surikov LK-3 Light Coil DriverLight, straightforward Surikov export with no gimmicks.
Surikov PD-4 Rapid Point-Defense LaserAutomatic turret that fires as reaction every round against ordnance or fighters in contact band.