Ship Weapon
Player reference for weapons mounted on spacecraft. 34 entries.
| Page | Summary |
|---|---|
| Argus CB-9 Continuous Beam Battery | The Argus coherent-beam batters at close-to-medium range with a grinding, rhythmic hum that builds through the second round of firing. |
| Asset Realisation VX-7 Particle Lance | Hurls ionized matter downrange at medium-optimal; the lance vents killer heat through the hull's backbone every two shots. |
| Clan Warden Heavy Railgun | A kinetic sledgehammer built by Warden Clans for the Rim hard-press. |
| Confederation Boarding Pod Launcher | Steel tube crammed with Marines that screams down the docking vector. |
| Confederation Breaching Ram | Mounted gun that is also a boarding action, punching through shields and armor clean. |
| Confederation Hammerhead Torpedo | Follows maneuvering targets across the void on active guidance. |
| Confederation K-7 Point Defense | Light counter-system that eats missile and fighter armor like it isn't there. |
| Confederation M-9 Plasma Lance | Streams superheated gas into the void with a sharp crackle at release. |
| Confederation T-8 Heavy Anti-Ship Torpedo | Moves slow enough for point-defense to intercept, but packs 6d10 if it punches through. |
| Confederation Torpedo Bay | Fires shaped ordinance that you designate before launch. |
| Core Dynasty PH-11 Heavy Plasma Cannon | Core Dynasty standard on their best ships; a heavy turret that boils atmosphere. |
| Core Siege Plasma Cannon | Industrial combines run this gun hot on their convoy escorts. |
| Day One Fold Scrambler Field | Day One relic that knots fold-space into a screaming tangle for 1d4 rounds. |
| Family EMP Warhead Launcher | Patrician house work: cheap electromagnetic pulse in a light package. |
| Family Plasma Projector | Energy turret from the Family Houses that burns in coherent pulses. |
| Foldtech Resonance Lance | Harpoons through the universe on a fold-echo, ignoring shields and armor outright. |
| Hauler Coil Driver | Cheap, reliable Rim gun that ignores a point of armor on every hit. |
| Helix CW-2 Chemical Warfare Torpedo | Black-ops bioweapon torpedo that ignores shields entirely - bypasses them like they aren't there. |
| Legion Aurora Particle Lance | Capital-scale energy weapon for Legion carrier task-forces. |
| Legion Boarding Tube | Historical Legion assault component referenced for future boarding doctrine. |
| Legion Electronic Warfare Suite | Electronic-warfare turret that jams at the speed of signal. |
| Legion Heavy Autocannon Battery | Thundering turret gun from Legion Iron Fleet that chews through target shielding. |
| Legion Mk IV Medium Mass Driver | Legion standard-issue kinetic rail that bites hard at medium. |
| Legion Pulse Laser | Standard Legion corvette gun pumping coherent-light pulses from a medium mount. |
| Meridian LP-6 Pulse Laser Battery | Civilian-military crossover from Meridian's hybrid yards. |
| Rim Bouncer Flak Array | Bouncer Gangs anti-ordnance turret that makes a second attack at -4 if the first lands - chaining hits into formations. |
| Rim Grappling Harpoon | Fires a mag-grapple across the void with a sharp metallic SHRIEK. |
| Rim Mine Layer | Spreads 1d4 contact-detonating mines in the current band, no warning. |
| Rim Sniper Missile Pod | Fires a three-round salvo on single attack roll; all three hit if the attack lands, spread across targets. |
| Rim Spinal Railgun | Spinal-mount sledgehammer built by the Consortium. |
| Rim Swarm Missile Pod | Turret that vomits 1d4+1 missiles downrange; each resolves separately so point-defense picks them off one by one. |
| Surikov KR-12 Capital Railgun Battery | Surikov capital-class kinetic spear. |
| Surikov LK-3 Light Coil Driver | Light, straightforward Surikov export with no gimmicks. |
| Surikov PD-4 Rapid Point-Defense Laser | Automatic turret that fires as reaction every round against ordnance or fighters in contact band. |