Stealth is the art of not being where they expect you. It covers optical
concealment (cover, shadow, camo), acoustic discipline (footfalls, breath,
gear rattle), and sensor evasion (thermal masking, EM signature suppression,
drone avoidance). In the verse, Stealth is survival on Derelict boarding
actions, assassination contracts in Hive cities, and the daily reality of
Rim patrols where the things that hear you are worse than the things that
see you. Powered armour is loud and hot -- there is a reason Spec-Ops
operators favour mesh weave.
Rules Reference
Field
Value
Armor Check Penalty
true
Key Ability
DEX
Opposed Skills
Perception, Pilot
Trained Only
false
Untrained Use
Key Ability
DEX
Notes
Special: Stealth is opposed by Perception for biological observers and by Pilot
(or relevant sensor skill) for active sensor sweeps. Cover and darkness
grant circumstance bonuses per the standard rules.
Special: Stealth is opposed by Perception for biological observers and by Pilot
(or relevant sensor skill) for active sensor sweeps. Cover and darkness
grant circumstance bonuses per the standard rules.
Untrained: May attempt basic hiding (behind cover, in darkness). No sensor evasion,
no acoustic discipline training. -4 penalty on checks in controlled or
monitored environments.