Athletics

Climb, jump, swim, and lift.

Athletics is the raw physical capability skill -- the body as tool. It covers climbing (surfaces, ropes, ladders, hulls), jumping (gaps, heights, distances), swimming (water, plasma-adjacent fluids, industrial runoff), lifting (heavy objects, debris, trapped comrades), and pushing through physical barriers. In the verse, Athletics is the soldier's fallback when the corridor collapses, the operative's escape route over a wall, and the reason Thrax marines are feared in boarding actions. In microgravity, use Zero-G Ops instead; in water, swim checks apply.

Rules Reference

FieldValue
Armor Check Penaltytrue
Key AbilitySTR
Opposed SkillsZero-G Ops
Trained Onlyfalse
Untrained Use
Key AbilitySTR

Notes

Special: Climbing, swimming, and jumping each have their own context (surface conditions, water state, distance) but all use the same skill. The Synergy bonus with Survival applies to endurance checks.

Special: Climbing, swimming, and jumping each have their own context (surface conditions, water state, distance) but all use the same skill. The Synergy bonus with Survival applies to endurance checks.

Untrained: May attempt routine climbs, jumps, and swims. No penalty for simple tasks; -2 on Moderate (DC 15+) tasks. No capability for Hard (DC 20+) tasks without training.

Descriptors

dc: 10

FieldValue
dc10
taskClimb a knotted rope

dc: 10

FieldValue
dc10
taskSwim in calm water

dc: 15

FieldValue
dc15
taskJump a moderate gap

dc: 20

FieldValue
dc20
taskClimb a sheer surface with handholds

dc: 22

FieldValue
dc22
taskSwim in rough water with gear

dc: 25

FieldValue
dc25
taskClimb a wet, featureless hull under fire

dc: 30

FieldValue
dc30
taskLift a heavy object in a crisis

Synergy

bonus: 2

FieldValue
bonus2
fromZero-G Ops
threshold5

bonus: 2

FieldValue
bonus2
fromSurvival
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillZero-G Ops

bonus: 2

FieldValue
bonus2
ranks5
skillSurvival

bonus: Unarmed damage 1d4/1d3 + STR, stun on natural 20

FieldValue
bonusUnarmed damage 1d4/1d3 + STR, stun on natural 20
featBrawler

Uses

application: Climb a knotted rope

FieldValue
applicationClimb a knotted rope
dc10
failureSlip; fall 1d4 metres, 1d4 damage per 3 metres.
successAscended at half speed.

application: Swim in calm water

FieldValue
applicationSwim in calm water
dc10
failureStruggle; make Fortitude save or take 1d4 non-lethal.
successSwim at quarter speed.

application: Jump a moderate gap

FieldValue
applicationJump a moderate gap
dc15
failureShort; fall or catch the edge (Athletics DC 12 to pull up).
successClear the gap; land on the other side.

application: Climb a sheer surface with handholds

FieldValue
applicationClimb a sheer surface with handholds
dc20
failureSlip; fall, 1d6 damage per 3 metres.
successAscended at quarter speed.

application: Swim in rough water with gear

FieldValue
applicationSwim in rough water with gear
dc22
failureSwamped; must drop gear or drown (Fortitude save).
successSwim at quarter speed; gear retained.

application: Climb a wet, featureless hull under fire

FieldValue
applicationClimb a wet, featureless hull under fire
dc25
failureFall; 1d6 damage per 3 metres, prone at base.
successAscended despite conditions.

application: Lift a heavy object in a crisis

FieldValue
applicationLift a heavy object in a crisis
dc30
failureCannot lift; object is beyond capability.
successObject moved; path cleared or comrade freed.