Void Crew Station Actions
Per-Station actions a crew member may attempt once per void round.
Each ship Station resolves one action per void round, in the fixed phase order: Command → Movement → Engineering → Sensors → Gunnery → Casualty. DCs come from this table and feed into the per-Station ResolveAction code in engine/game/shipcombat/Stations.go. Skill keys map to rules-data/skill catalogue ids.
Rules Reference
| Field | Value |
|---|---|
| Data / 1 / Action | Coordinate |
| Data / 1 / Dc | 13 |
| Data / 1 / Effect | +2 to one station's check this round. |
| Data / 1 / Station | Captain |
| Data / 11 / Action | Maneuver |
| Data / 11 / Dc | 10 |
| Data / 11 / Effect | Execute chosen movement (see TABLE-RANGE-BANDS). |
| Data / 11 / Station | Pilot |
| Data / 12 / Action | Evade |
| Data / 12 / Dc | 12 |
| Data / 12 / Effect | +4 Evasion; no weapons fire this round. |
| Data / 12 / Station | Pilot |
| Data / 13 / Action | Ram |
| Data / 13 / Dc | 12 |
| Data / 13 / Effect | Opposed Pilot vs target Evasion; both take ram damage at Point-Blank range. |
| Data / 13 / Station | Pilot |
| Data / 14 / Action | Dock/Board |
| Data / 14 / Dc | 15 |
| Data / 14 / Effect | Align with target for boarding (TBL-BOARDING-ACTIONS step 1). |
| Data / 14 / Station | Pilot |
| Data / 15 / Action | Feather-Touch |
| Data / 15 / Dc | 20 |
| Data / 15 / Effect | Dock silently; target sensors DC 18 to detect. |
| Data / 15 / Station | Pilot |
| Data / 16 / Action | Terrain Flight |
| Data / 16 / Dc | 14 |
| Data / 16 / Effect | Navigate hazard per TABLE-VOID-TERRAIN (Pilot DC varies). |
| Data / 16 / Station | Pilot |
| Data / 2 / Action | Rally |
| Data / 2 / Dc | 15 |
| Data / 2 / Effect | Remove Shaken from all crew; +1 to all Will saves for 1d4 rounds. |
| Data / 2 / Station | Captain |
| Data / 21 / Action | Allocate Power |
| Data / 21 / Dc | 0 |
| Data / 21 / Effect | Free action; distribute power (see TABLE-SHIP-POWER-ECONOMY). |
| Data / 21 / Skill Id | |
| Data / 21 / Station | Engineer |
| Data / 22 / Action | Repair System |
| Data / 22 / Dc | 16 |
| Data / 22 / Effect | Fix one critical hit (DC per TBL-VOID-SYSTEM-DAMAGE). 1d4 rounds of work. |
| Data / 22 / Station | Engineer |
| Data / 23 / Action | Boost Shields |
| Data / 23 / Dc | 14 |
| Data / 23 / Effect | Double shield regen this round; +2 power cost. |
| Data / 23 / Station | Engineer |
| Data / 24 / Action | Emergency Override |
| Data / 24 / Dc | 16 |
| Data / 24 / Effect | Restore one disabled system for 1d4 rounds. |
| Data / 24 / Station | Engineer |
| Data / 25 / Action | Vent Core |
| Data / 25 / Dc | 18 |
| Data / 25 / Effect | Dump reactor heat; prevent SCRAM for 1d4 rounds. |
| Data / 25 / Station | Engineer |
| Data / 26 / Action | Damage Control |
| Data / 26 / Dc | 12 |
| Data / 26 / Effect | Restore 2 hull points (requires damage-control component). |
| Data / 26 / Station | Engineer |
| Data / 3 / Action | Scan Order |
| Data / 3 / Dc | 12 |
| Data / 3 / Effect | Designate one target; all Gunnery +1 against it this round. |
| Data / 3 / Station | Captain |
| Data / 31 / Action | Fire Hardpoint |
| Data / 31 / Dc | 12 |
| Data / 31 / Effect | Opposed against target Evasion; weapon damage pipeline on hit. |
| Data / 31 / Station | Gunner |
| Data / 32 / Action | Called Shot |
| Data / 32 / Dc | 16 |
| Data / 32 / Effect | Opposed vs Evasion at -4; on hit roll TBL-VOID-SYSTEM-DAMAGE. |
| Data / 32 / Station | Gunner |
| Data / 33 / Action | Suppressing Fire |
| Data / 33 / Dc | 14 |
| Data / 33 / Effect | Target ship -2 to all Gunnery this round. |
| Data / 33 / Station | Gunner |
| Data / 34 / Action | Snap Shot |
| Data / 34 / Dc | 14 |
| Data / 34 / Effect | Opposed vs Evasion at -2; reaction fire when target moves into range. |
| Data / 34 / Station | Gunner |
| Data / 35 / Action | Track Target |
| Data / 35 / Dc | 12 |
| Data / 35 / Effect | +2 to next Gunnery check against same target. |
| Data / 35 / Station | Gunner |
| Data / 36 / Action | Reload |
| Data / 36 / Dc | 0 |
| Data / 36 / Effect | Free action with Rapid Reload feat; reload a magazine-fed weapon. |
| Data / 36 / Skill Id | |
| Data / 36 / Station | Gunner |
| Data / 4 / Action | All Hands |
| Data / 4 / Dc | 18 |
| Data / 4 / Effect | One extra action from another station this round (operator takes -2). |
| Data / 4 / Station | Captain |
| Data / 41 / Action | Active Scan |
| Data / 41 / Dc | 12 |
| Data / 41 / Effect | Reveal target hull %, shields, power, weapon loadout. |
| Data / 41 / Station | Sensors |
| Data / 42 / Action | Passive Sweep |
| Data / 42 / Dc | 15 |
| Data / 42 / Effect | Detect stealthed/hidden ships in sensor range. |
| Data / 42 / Station | Sensors |
| Data / 43 / Action | Jam Sensors |
| Data / 43 / Dc | 13 |
| Data / 43 / Effect | Opposed Hacking vs target Sensors; target sensors -4 for 1d4 rounds. |
| Data / 43 / Station | Sensors |
| Data / 44 / Action | Break Target Lock |
| Data / 44 / Dc | 16 |
| Data / 44 / Effect | Remove one enemy's Targeting Matrix stack. |
| Data / 44 / Station | Sensors |
| Data / 45 / Action | Spoof Signature |
| Data / 45 / Dc | 14 |
| Data / 45 / Effect | Ship appears as different size category on enemy sensors. |
| Data / 45 / Station | Sensors |
| Data / 46 / Action | Kadiss Grid Link |
| Data / 46 / Dc | 10 |
| Data / 46 / Effect | Link to local grid for +2 to all Knowledge/Tactics checks. |
| Data / 46 / Station | Sensors |
| Data / 5 / Action | Read the Board |
| Data / 5 / Dc | 15 |
| Data / 5 / Effect | Learn one enemy ship's current hull %, shield status, power allocation. |
| Data / 5 / Station | Captain |
| Data / 51 / Action | Plot Jump |
| Data / 51 / Dc | 15 |
| Data / 51 / Effect | Fold-Read to plot an FTL jump route (DC 15+ by hazards). |
| Data / 51 / Station | Navigator |
| Data / 52 / Action | Emergency Jump |
| Data / 52 / Dc | 20 |
| Data / 52 / Effect | Full-round emergency jump (Fold-Slam); always off-target, ship survives. |
| Data / 52 / Station | Navigator |
| Data / 6 / Action | Demand Surrender |
| Data / 6 / Dc | 13 |
| Data / 6 / Effect | Opposed Will; on success target crew -1 to all checks next round; crit success = surrender. |
| Data / 6 / Station | Captain |
| Data / 61 / Action | Triage |
| Data / 61 / Dc | 14 |
| Data / 61 / Effect | Stabilise 1d4 crew casualties (Casualty phase). |
| Data / 61 / Station | Medic |
| Data / 62 / Action | Treat Critical |
| Data / 62 / Dc | 18 |
| Data / 62 / Effect | Save one crew member from death. |
| Data / 62 / Station | Medic |
| Data / 63 / Action | Stim Deployment |
| Data / 63 / Dc | 12 |
| Data / 63 / Effect | One station operator ignores penalties for 1d4 rounds. |
| Data / 63 / Station | Medic |
| Roll Die | 1d6 |
| Roll Die Sides | 6 |
Notes
Data / 1 / Skill Id: Command
Data / 11 / Skill Id: Pilot
Data / 12 / Skill Id: Pilot
Data / 13 / Skill Id: Pilot
Data / 14 / Skill Id: Pilot
Data / 15 / Skill Id: Pilot
Data / 16 / Skill Id: Pilot
Data / 2 / Skill Id: Command
Data / 22 / Skill Id: Engineering
Data / 23 / Skill Id: Engineering
Data / 24 / Skill Id: Engineering
Data / 25 / Skill Id: Engineering
Data / 26 / Skill Id: Engineering
Data / 3 / Skill Id: Command
Data / 31 / Skill Id: Gunnery
Data / 32 / Skill Id: Gunnery
Data / 33 / Skill Id: Gunnery
Data / 34 / Skill Id: Gunnery
Data / 35 / Skill Id: Gunnery
Data / 4 / Skill Id: Command
Data / 41 / Skill Id: Sensors & Signals
Data / 42 / Skill Id: Sensors & Signals
Data / 43 / Skill Id: Sensors & Signals
Data / 44 / Skill Id: Sensors & Signals
Data / 45 / Skill Id: Sensors & Signals
Data / 46 / Skill Id: Sensors & Signals
Data / 5 / Skill Id: Command
Data / 51 / Skill Id: Astrogation
Data / 52 / Skill Id: Astrogation
Data / 6 / Skill Id: Intimidation
Data / 61 / Skill Id: Medicine
Data / 62 / Skill Id: Medicine
Data / 63 / Skill Id: Medicine
Columns
station
| Field | Value |
|---|---|
description | Ship station. |
label | Station |
name: Station
action
| Field | Value |
|---|---|
description | Station action name. |
label | Action |
name | action |
skillId
| Field | Value |
|---|---|
description | Catalogue skill id; empty when no check. |
label | Skill |
name | skillId |
dc
| Field | Value |
|---|---|
description | Check DC. |
label | DC |
name | dc |
effect
| Field | Value |
|---|---|
description | Mechanical consequence on success. |
label | Effect |
name | effect |