Gunnery

Fire ship and vehicle weapons.

Gunnery is the art of hitting things that are very far away and moving very fast. It covers turret-mounted lasers, railgun batteries, missile launchers, point-defence clusters, and vehicle-mounted weapons. Unlike personal-scale combat, ship weapons do NOT use BAB -- the gunnery resolution is entirely skill-driven: d20 + Gunnery ranks + DEX mod >= 10 + target Evasion. A skilled gunner is the difference between a kill and a miss at relativistic ranges. In the verse, gunners are the quiet killers of fleet engagements; the Legion trains dedicated fire-control specialists, and every pirate crew needs someone who can thread a missile through point-defence.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityDEX
Trained Onlyfalse
Untrained Use
Key AbilityDEX

Notes

Special: Ship combat is NOT BAB-driven. Resolution uses d20 + Gunnery ranks + DEX mod vs. 10 + target Evasion. The Gunner feat (4 ranks) grants +1 and halves called-shot penalties.

Special: Ship combat is NOT BAB-driven. Resolution uses d20 + Gunnery ranks + DEX mod vs. 10 + target Evasion. The Gunner feat (4 ranks) grants +1 and halves called-shot penalties.

Untrained: May fire mounted weapons at -4 penalty. No advanced fire modes (called shots, suppressive fire, point-defence interception). Untrained gunnery is spray-and-pray.

Descriptors

dc: 10

FieldValue
dc10
taskFire a fixed-mount weapon at a stationary target

dc: 15

FieldValue
dc15
taskTrack a manoeuvring target with a turret

dc: 18

FieldValue
dc18
taskCoordinated broadside volley

dc: 22

FieldValue
dc22
taskCalled shot against a small profile

dc: 25

FieldValue
dc25
taskTarget a specific system on a hostile ship

dc: 28

FieldValue
dc28
taskIntercept incoming missiles with point-defence

dc: 30

FieldValue
dc30
taskAcquire and fire on a hypermobile fighter ace

Synergy

bonus: 2

FieldValue
bonus2
fromEngineering
threshold5

bonus: 2

FieldValue
bonus2
fromMechanics
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillEngineering

bonus: 2

FieldValue
bonus2
ranks5
skillMechanics

bonus: +1 gunnery checks, halve called-shot penalties

FieldValue
bonus+1 gunnery checks, halve called-shot penalties
featGunner

Uses

application: Fire a fixed-mount weapon at a stationary target

FieldValue
applicationFire a fixed-mount weapon at a stationary target
dc10
failureMiss; ammunition/energy wasted.
successHit; weapon damage applied.

application: Track a manoeuvring target with a turret

FieldValue
applicationTrack a manoeuvring target with a turret
dc15
failureTarget outpaces tracking; miss.
successHit; weapon damage applied.

application: Coordinated broadside volley

FieldValue
applicationCoordinated broadside volley
dc18
failureVolley desynchronised; normal attack rolls, no bonus.
successAll weapons in battery hit; +2 damage from concentration.

application: Called shot against a small profile

FieldValue
applicationCalled shot against a small profile
dc22
failureMiss; called-shot penalty wasted.
successCalled shot hit; specific system or location targeted.

application: Target a specific system on a hostile ship

FieldValue
applicationTarget a specific system on a hostile ship
dc25
failureHit hull instead; no system effect.
successSystem damaged or disabled (engines, weapons, sensors).

application: Intercept incoming missiles with point-defence

FieldValue
applicationIntercept incoming missiles with point-defence
dc28
failureMissile(s) through; ship takes full damage.
successMissile(s) intercepted; no damage to ship.

application: Acquire and fire on a hypermobile fighter ace

FieldValue
applicationAcquire and fire on a hypermobile fighter ace
dc30
failureAce evades; clean miss, possible counter-targeting.
successHit the ace; weapon damage applied.