Abstract distance bands for void combat, with movement and to-hit falloff rules.
Range bands are an abstract distance ladder, not a measured grid. Each band
represents an order-of-magnitude jump in distance, so ships move between
bands by spending thrust (see DESIGN-SHIP-COMBAT S2 and Void Crew Station Actions
for the Pilot action economy). Weapon accuracy degrades past the weapon's
optimal band per the falloff string stored on each ship weapon.
Rules Reference
Field
Value
Data / 1 / Band Index
0
Data / 1 / Band Name
Point-Blank
Data / 1 / Distance
0-1 km
Data / 1 / Falloff Default
0
Data / 1 / Roll
1
Data / 1 / Weapon Examples
ramming, breaching pods, grappling harpoons
Data / 2 / Band Index
1
Data / 2 / Band Name
Close
Data / 2 / Distance
1-50 km
Data / 2 / Falloff Default
0
Data / 2 / Roll
2
Data / 2 / Weapon Examples
autocannons, plasma, flak, point-defense
Data / 3 / Band Index
2
Data / 3 / Band Name
Medium
Data / 3 / Distance
50-500 km
Data / 3 / Falloff Default
0
Data / 3 / Roll
3
Data / 3 / Weapon Examples
pulse lasers, coil drivers, standard engagement
Data / 4 / Band Index
3
Data / 4 / Band Name
Long
Data / 4 / Distance
500-5,000 km
Data / 4 / Falloff Default
0
Data / 4 / Roll
4
Data / 4 / Weapon Examples
torpedoes, railguns, sniper missiles
Data / 5 / Band Index
4
Data / 5 / Band Name
Extreme
Data / 5 / Distance
5,000+ km
Data / 5 / Falloff Default
0
Data / 5 / Roll
5
Data / 5 / Weapon Examples
capital spinal mounts, siege plasma
Roll Die
1d5
Roll Die Sides
5
Constants / Close
1
Constants / Default Falloff Per Band
2
Constants / Extreme
4
Constants / Long
3
Constants / Medium
2
Constants / Missile Travel Speed
1
Constants / Point Blank
0
Constants / Point Defense Intercept Dc
14
Columns
roll
Field
Value
description
Band index, 1..5 (or use band constants).
label
1d5
name
roll
bandName
Field
Value
description
Human-readable band name.
label
Band
name
bandName
bandIndex
Field
Value
description
0..4 abstract index used by the engine.
label
Index
name
bandIndex
distance
Field
Value
description
In-universe distance this band represents.
label
Distance
name
distance
weaponExamples
Field
Value
description
Example weapons effective at this band.
label
Typical Weapons
name
weaponExamples
falloffDefault
Field
Value
description
Flat to-hit penalty when a weapon's falloff string does not cover this band (per band beyond optimal).