Void Range Bands

Abstract distance bands for void combat, with movement and to-hit falloff rules.

Range bands are an abstract distance ladder, not a measured grid. Each band represents an order-of-magnitude jump in distance, so ships move between bands by spending thrust (see DESIGN-SHIP-COMBAT S2 and Void Crew Station Actions for the Pilot action economy). Weapon accuracy degrades past the weapon's optimal band per the falloff string stored on each ship weapon.

Rules Reference

FieldValue
Data / 1 / Band Index0
Data / 1 / Band NamePoint-Blank
Data / 1 / Distance0-1 km
Data / 1 / Falloff Default0
Data / 1 / Roll1
Data / 1 / Weapon Examplesramming, breaching pods, grappling harpoons
Data / 2 / Band Index1
Data / 2 / Band NameClose
Data / 2 / Distance1-50 km
Data / 2 / Falloff Default0
Data / 2 / Roll2
Data / 2 / Weapon Examplesautocannons, plasma, flak, point-defense
Data / 3 / Band Index2
Data / 3 / Band NameMedium
Data / 3 / Distance50-500 km
Data / 3 / Falloff Default0
Data / 3 / Roll3
Data / 3 / Weapon Examplespulse lasers, coil drivers, standard engagement
Data / 4 / Band Index3
Data / 4 / Band NameLong
Data / 4 / Distance500-5,000 km
Data / 4 / Falloff Default0
Data / 4 / Roll4
Data / 4 / Weapon Examplestorpedoes, railguns, sniper missiles
Data / 5 / Band Index4
Data / 5 / Band NameExtreme
Data / 5 / Distance5,000+ km
Data / 5 / Falloff Default0
Data / 5 / Roll5
Data / 5 / Weapon Examplescapital spinal mounts, siege plasma
Roll Die1d5
Roll Die Sides5
Constants / Close1
Constants / Default Falloff Per Band2
Constants / Extreme4
Constants / Long3
Constants / Medium2
Constants / Missile Travel Speed1
Constants / Point Blank0
Constants / Point Defense Intercept Dc14

Columns

roll

FieldValue
descriptionBand index, 1..5 (or use band constants).
label1d5
nameroll

bandName

FieldValue
descriptionHuman-readable band name.
labelBand
namebandName

bandIndex

FieldValue
description0..4 abstract index used by the engine.
labelIndex
namebandIndex

distance

FieldValue
descriptionIn-universe distance this band represents.
labelDistance
namedistance

weaponExamples

FieldValue
descriptionExample weapons effective at this band.
labelTypical Weapons
nameweaponExamples

falloffDefault

FieldValue
descriptionFlat to-hit penalty when a weapon's falloff string does not cover this band (per band beyond optimal).
labelDefault Penalty
namefalloffDefault