Ship

Player reference for spacecraft hulls and their capabilities. 40 entries.

PageSummary
AnvilThe Anvil is a shipyard that moves: a massive frame with docking clamps, fabricator bays, and raw-material storage.
AscendantAscendant-class ships are the Day One movement's spine: converted passenger liners retrofitted with guns, communal berthing, and a broadcast array that drowns out Core propaganda.
BastionThe Bastion is a one-way ticket: a colony seeder packed with terraforming equipment, genetic archives, construction fabricators, and two thousand cryo-pods.
Boarding HaulerThe Boarding Hauler is the pirate drop-ship: hollow guts and low power budget so every spare ton carries boarding marines, cutting tools, and breach charges.
Charter FrigateThe Charter Frigate is a House corsair - the deniable blade of corporate conquest.
Clan RazorClan shipwrights weld Razors from salvaged hulls on frontier docks.
Corsair CutterThe Corsair Cutter is built for one job: breach and board.
Corsair FlagshipThe Corsair Flagship is the raider captain's throne: the best-armed, best-armored, most reliable hull in the fleet.
Courier-XThe Courier-X is the Nine's interoffice mail rocket: a single-seat, high-speed hull that carries sealed data cores and priority dispatches between Core systems.
DazzleThe Dazzle is a Family pleasure yacht: silk-lined cabins, zero-g ballrooms, a viewport dome for stargazing, and enough firepower to discourage opportunistic raiders.
Drift SkiffThe Drift Skiff is a planetary lander cobbled from surplus cargo pods and a salvaged thruster block.
Dust RunnerThe workhorse of the Rim.
Earth ArkNobody knows how many arks left Earth.
GhostThe Ghost is an intelligence platform, not a combat vessel.
GladiatorThe Gladiator is the Legion's system-defense gunboat: a compact hull bristling with turrets, designed to hold a position and pour fire into anything that approaches.
HarrierThe Harrier is a light carrier: a flight deck, a drone bay, and enough cargo to sustain operations far from port.
HarrowThe Harrow is a trap disguised as prey.
HavenThe Haven is a Family patriarch's personal capital: a floating palace with shield generators that outclass military vessels, gardens under artificial skies, and a weapons suite that exists solely to…
Iron ReachAn Iron Reach does not enter a system: it arrives.
Iron Wake WarshipThe Iron Wake Warship is salvaged Legion iron - a reaver captain's war-prize built to hold ground and pour devastation into anything that tests her resolve.
IroncladThe Ironclad is what happens when a Nomad survives long enough to militarize.
IronholdThe Ironhold is a clan's capital: a roving fortress that carries the forge, the gene-vault, the clan mothers, and the raiding fleet's tender.
LifebirdThe Lifebird is an emergency escape pod certified for vacuum survival: 72 hours of air, a beacon, and a minimal thruster for station-keeping.
LocusThe Locus is a floating refinery and fabrication plant: it ingests raw ore, scrap, or feedstock and outputs finished components, fuel cells, and structural plate.
NeedleThe Needle is a suicide interceptor: a cockpit strapped to two engines and a pair of fixed guns.
NomadThe Nomad is an Earth ark that never found its world.
OpulenceThe Families do not travel: they process.
Reaver GunshipThe Reaver Gunship trades speed for firepower: a medium turret on dorsal axis backed by port-starboard sponson lights, all riding a hull you can actually hit.
SentinelThe Sentinel-class is the Confederation's long arm.
ShepherdThe Shepherd is a Core logistics tender: a small, fast hull that shuttles supplies, personnel, and data packets between Core installations.
SkipperThe Skipper is the Rim's answer to everything: courier, scout, smuggler, escape pod.
SpearheadThe Spearhead is the Legion's regional command ship: a capital-class warship that serves as the flagship of a battlegroup commander.
StokerA Stoker-class rig is a foundry with engines.
StorkThe Stork is a hospital ship: surgical bays, trauma pods, quarantine wards, and a cargo hold full of medical supplies.
TalonThe Legion's eyes and teeth on the frontier.
VanguardThe Vanguard is the Legion's line-of-battle destroyer: a purpose-built warship with a spinal heavy gun, broadside mounts, and enough point-defense to screen a convoy.
Wake-VultureThe Wake-Vulture is a Fold-marked anomaly: a derelict salvage that shouldn't fly, powered by drives still humming with Fold resonance.
WardenThe Warden is a flying jail: reinforced bulkheads, isolation cells, neural suppressors, and a guard complement that outnumbers the prisoners.
WaypointThe Waypoint is the Rim's workhorse freighter: a modular cargo hauler with a rotating crew that lives in the hold alongside the goods.
Wreck RunnerThe Wreck Runner is a scavenger's knife: minimal profile, maximum sensors, and almost nothing that bleeds heat.

40 items under this folder.