Ship
Player reference for spacecraft hulls and their capabilities. 40 entries.
| Page | Summary |
|---|---|
| Anvil | The Anvil is a shipyard that moves: a massive frame with docking clamps, fabricator bays, and raw-material storage. |
| Ascendant | Ascendant-class ships are the Day One movement's spine: converted passenger liners retrofitted with guns, communal berthing, and a broadcast array that drowns out Core propaganda. |
| Bastion | The Bastion is a one-way ticket: a colony seeder packed with terraforming equipment, genetic archives, construction fabricators, and two thousand cryo-pods. |
| Boarding Hauler | The Boarding Hauler is the pirate drop-ship: hollow guts and low power budget so every spare ton carries boarding marines, cutting tools, and breach charges. |
| Charter Frigate | The Charter Frigate is a House corsair - the deniable blade of corporate conquest. |
| Clan Razor | Clan shipwrights weld Razors from salvaged hulls on frontier docks. |
| Corsair Cutter | The Corsair Cutter is built for one job: breach and board. |
| Corsair Flagship | The Corsair Flagship is the raider captain's throne: the best-armed, best-armored, most reliable hull in the fleet. |
| Courier-X | The Courier-X is the Nine's interoffice mail rocket: a single-seat, high-speed hull that carries sealed data cores and priority dispatches between Core systems. |
| Dazzle | The Dazzle is a Family pleasure yacht: silk-lined cabins, zero-g ballrooms, a viewport dome for stargazing, and enough firepower to discourage opportunistic raiders. |
| Drift Skiff | The Drift Skiff is a planetary lander cobbled from surplus cargo pods and a salvaged thruster block. |
| Dust Runner | The workhorse of the Rim. |
| Earth Ark | Nobody knows how many arks left Earth. |
| Ghost | The Ghost is an intelligence platform, not a combat vessel. |
| Gladiator | The Gladiator is the Legion's system-defense gunboat: a compact hull bristling with turrets, designed to hold a position and pour fire into anything that approaches. |
| Harrier | The Harrier is a light carrier: a flight deck, a drone bay, and enough cargo to sustain operations far from port. |
| Harrow | The Harrow is a trap disguised as prey. |
| Haven | The Haven is a Family patriarch's personal capital: a floating palace with shield generators that outclass military vessels, gardens under artificial skies, and a weapons suite that exists solely to… |
| Iron Reach | An Iron Reach does not enter a system: it arrives. |
| Iron Wake Warship | The Iron Wake Warship is salvaged Legion iron - a reaver captain's war-prize built to hold ground and pour devastation into anything that tests her resolve. |
| Ironclad | The Ironclad is what happens when a Nomad survives long enough to militarize. |
| Ironhold | The Ironhold is a clan's capital: a roving fortress that carries the forge, the gene-vault, the clan mothers, and the raiding fleet's tender. |
| Lifebird | The Lifebird is an emergency escape pod certified for vacuum survival: 72 hours of air, a beacon, and a minimal thruster for station-keeping. |
| Locus | The Locus is a floating refinery and fabrication plant: it ingests raw ore, scrap, or feedstock and outputs finished components, fuel cells, and structural plate. |
| Needle | The Needle is a suicide interceptor: a cockpit strapped to two engines and a pair of fixed guns. |
| Nomad | The Nomad is an Earth ark that never found its world. |
| Opulence | The Families do not travel: they process. |
| Reaver Gunship | The Reaver Gunship trades speed for firepower: a medium turret on dorsal axis backed by port-starboard sponson lights, all riding a hull you can actually hit. |
| Sentinel | The Sentinel-class is the Confederation's long arm. |
| Shepherd | The Shepherd is a Core logistics tender: a small, fast hull that shuttles supplies, personnel, and data packets between Core installations. |
| Skipper | The Skipper is the Rim's answer to everything: courier, scout, smuggler, escape pod. |
| Spearhead | The Spearhead is the Legion's regional command ship: a capital-class warship that serves as the flagship of a battlegroup commander. |
| Stoker | A Stoker-class rig is a foundry with engines. |
| Stork | The Stork is a hospital ship: surgical bays, trauma pods, quarantine wards, and a cargo hold full of medical supplies. |
| Talon | The Legion's eyes and teeth on the frontier. |
| Vanguard | The Vanguard is the Legion's line-of-battle destroyer: a purpose-built warship with a spinal heavy gun, broadside mounts, and enough point-defense to screen a convoy. |
| Wake-Vulture | The Wake-Vulture is a Fold-marked anomaly: a derelict salvage that shouldn't fly, powered by drives still humming with Fold resonance. |
| Warden | The Warden is a flying jail: reinforced bulkheads, isolation cells, neural suppressors, and a guard complement that outnumbers the prisoners. |
| Waypoint | The Waypoint is the Rim's workhorse freighter: a modular cargo hauler with a rotating crew that lives in the hold alongside the goods. |
| Wreck Runner | The Wreck Runner is a scavenger's knife: minimal profile, maximum sensors, and almost nothing that bleeds heat. |