Intimidation

Coerce and frighten.

Intimidation is the blunt instrument of social influence -- when charm fails, fear works. It covers threats (explicit and implied), coercion (forcing compliance through dread), interrogation (extracting information under pressure), and battlefield demoralisation (breaking an enemy's will to fight). In the verse, Intimidation is the Legion interrogator's primary tool, the Operative's backup plan, and the Thrax bouncer's native tongue. In melee, physical presence matters -- a scarred veteran with a drawn blade can substitute STR for CHA.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityCHA
Trained Onlyfalse
Untrained Use
Key AbilityCHA

Notes

Special: In melee, the attacker may use STR mod instead of CHA mod. A successful Intimidation check may demoralise a target (shaken condition, -2 on attacks/saves for 1 minute) without combat.

Special: In melee, the attacker may use STR mod instead of CHA mod. A successful Intimidation check may demoralise a target (shaken condition, -2 on attacks/saves for 1 minute) without combat.

Untrained: May attempt basic threats (growls, posturing). -2 penalty on contested social checks. No interrogation or demoralisation capability. Untrained intimidation is crude and may provoke rather than cow.

Descriptors

dc: 10

FieldValue
dc10
taskThreaten an unarmed captive

dc: 15

FieldValue
dc15
taskBully a subordinate into compliance

dc: 18

FieldValue
dc18
taskDemoralise an enemy combatant

dc: 22

FieldValue
dc22
taskForce a hostile NPC to stand down

dc: 25

FieldValue
dc25
taskInterrogate a hardened prisoner

dc: 30

FieldValue
dc30
taskBreak a loyalist's resolve

Synergy

bonus: 2

FieldValue
bonus2
fromAthletics
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillAthletics

bonus: 2

FieldValue
bonus2
ranks5
skillPersuasion

Uses

application: Threaten an unarmed captive

FieldValue
applicationThreaten an unarmed captive
dc10
failureCaptive calls bluff; no information gained.
successCaptive complies or reveals information.

application: Bully a subordinate into compliance

FieldValue
applicationBully a subordinate into compliance
dc15
failureSubordinate refuses; may report the attempt.
successSubordinate obeys; may harbour resentment.

application: Demoralise an enemy combatant

FieldValue
applicationDemoralise an enemy combatant
dc18
failureTarget unaffected; may provoke aggression.
successTarget shaken (-2 attacks/saves) for 1 minute.

application: Force a hostile NPC to stand down

FieldValue
applicationForce a hostile NPC to stand down
dc22
failureNPC escalates; situation worsens.
successNPC withdraws or surrenders.

application: Interrogate a hardened prisoner

FieldValue
applicationInterrogate a hardened prisoner
dc25
failurePrisoner holds firm; may clam up entirely.
successPrisoner reveals key information.

application: Break a loyalist's resolve

FieldValue
applicationBreak a loyalist's resolve
dc30
failureLoyalist doubles down; alerts allies.
successLoyalist betrays employer or cause.